The 320x200 image was stretched to fit the entire 4:3 screen, to something close to 320x240. I won't pretend I know all the technical details – there are way better sources for that – simply put, the CRT monitors back then stretched images to fit the screen. The thing is, most MS-DOS games were actually rendered in 320x200, which is a 16:10 aspect ratio and thus widescreen – but they weren't displayed that way. Only one of these is correct I would bet on the one where the Round Shield is actually round. So why the hell we keep seeing so many widescreen screenshot of old games out there? Most people in the industry, except the really young ones, still remember those. Before that, we all used those huge, blocky CRT monitors. Now, we all know that widescreen monitors only began to appear recently about 15 years ago. ![]() ![]() As I went through countless blog posts, forum thread, articles, documentaries and even books, one thing really stood out (and bothered me to no end): widescreen old games.
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